package Audio; import com.sun.jna.*; @SuppressWarnings("unused") public interface Bass extends Library { Bass Instance = (Bass) Native.load("bass", Bass.class); int BASSVERSION = 0x204; // API version String BASSVERSIONTEXT = "2.4"; // Error codes returned by BASS_ErrorGetCode int BASS_OK = 0; // all is OK int BASS_ERROR_MEM = 1; // memory error int BASS_ERROR_FILEOPEN = 2; // can't open the file int BASS_ERROR_DRIVER = 3; // can't find a free/valid driver int BASS_ERROR_BUFLOST = 4; // the sample buffer was lost int BASS_ERROR_HANDLE = 5; // invalid handle int BASS_ERROR_FORMAT = 6; // unsupported sample format int BASS_ERROR_POSITION = 7; // invalid position int BASS_ERROR_INIT = 8; // BASS_Init has not been successfully called int BASS_ERROR_START = 9; // BASS_Start has not been successfully called int BASS_ERROR_SSL = 10; // SSL/HTTPS support isn't available int BASS_ERROR_REINIT = 11; // device needs to be reinitialized int BASS_ERROR_ALREADY = 14; // already initialized/paused/whatever int BASS_ERROR_NOTAUDIO = 17; // file does not contain audio int BASS_ERROR_NOCHAN = 18; // can't get a free channel int BASS_ERROR_ILLTYPE = 19; // an illegal type was specified int BASS_ERROR_ILLPARAM = 20; // an illegal parameter was specified int BASS_ERROR_NO3D = 21; // no 3D support int BASS_ERROR_NOEAX = 22; // no EAX support int BASS_ERROR_DEVICE = 23; // illegal device number int BASS_ERROR_NOPLAY = 24; // not playing int BASS_ERROR_FREQ = 25; // illegal sample rate int BASS_ERROR_NOTFILE = 27; // the stream is not a file stream int BASS_ERROR_NOHW = 29; // no hardware voices available int BASS_ERROR_EMPTY = 31; // the file has no sample data int BASS_ERROR_NONET = 32; // no internet connection could be opened int BASS_ERROR_CREATE = 33; // couldn't create the file int BASS_ERROR_NOFX = 34; // effects are not available int BASS_ERROR_NOTAVAIL = 37; // requested data/action is not available int BASS_ERROR_DECODE = 38; // the channel is a "decoding channel" int BASS_ERROR_DX = 39; // a sufficient DirectX version is not installed int BASS_ERROR_TIMEOUT = 40; // connection timedout int BASS_ERROR_FILEFORM = 41; // unsupported file format int BASS_ERROR_SPEAKER = 42; // unavailable speaker int BASS_ERROR_VERSION = 43; // invalid BASS version (used by add-ons) int BASS_ERROR_CODEC = 44; // codec is not available/supported int BASS_ERROR_ENDED = 45; // the channel/file has ended int BASS_ERROR_BUSY = 46; // the device is busy int BASS_ERROR_UNSTREAMABLE = 47; // unstreamable file int BASS_ERROR_PROTOCOL = 48; // unsupported protocol int BASS_ERROR_DENIED = 49; // access denied int BASS_ERROR_UNKNOWN = -1; // some other mystery problem int BASS_ERROR_JAVA_CLASS = 500; // object class problem // BASS_SetConfig options int BASS_CONFIG_BUFFER = 0; int BASS_CONFIG_UPDATEPERIOD = 1; int BASS_CONFIG_GVOL_SAMPLE = 4; int BASS_CONFIG_GVOL_STREAM = 5; int BASS_CONFIG_GVOL_MUSIC = 6; int BASS_CONFIG_CURVE_VOL = 7; int BASS_CONFIG_CURVE_PAN = 8; int BASS_CONFIG_FLOATDSP = 9; int BASS_CONFIG_3DALGORITHM = 10; int BASS_CONFIG_NET_TIMEOUT = 11; int BASS_CONFIG_NET_BUFFER = 12; int BASS_CONFIG_PAUSE_NOPLAY = 13; int BASS_CONFIG_NET_PREBUF = 15; int BASS_CONFIG_NET_PASSIVE = 18; int BASS_CONFIG_REC_BUFFER = 19; int BASS_CONFIG_NET_PLAYLIST = 21; int BASS_CONFIG_MUSIC_VIRTUAL = 22; int BASS_CONFIG_VERIFY = 23; int BASS_CONFIG_UPDATETHREADS = 24; int BASS_CONFIG_DEV_BUFFER = 27; int BASS_CONFIG_DEV_DEFAULT = 36; int BASS_CONFIG_NET_READTIMEOUT = 37; int BASS_CONFIG_HANDLES = 41; int BASS_CONFIG_SRC = 43; int BASS_CONFIG_SRC_SAMPLE = 44; int BASS_CONFIG_ASYNCFILE_BUFFER = 45; int BASS_CONFIG_OGG_PRESCAN = 47; int BASS_CONFIG_DEV_NONSTOP = 50; int BASS_CONFIG_VERIFY_NET = 52; int BASS_CONFIG_DEV_PERIOD = 53; int BASS_CONFIG_FLOAT = 54; int BASS_CONFIG_NET_SEEK = 56; int BASS_CONFIG_AM_DISABLE = 58; int BASS_CONFIG_NET_PLAYLIST_DEPTH = 59; int BASS_CONFIG_NET_PREBUF_WAIT = 60; int BASS_CONFIG_ANDROID_SESSIONID = 62; int BASS_CONFIG_ANDROID_AAUDIO = 67; int BASS_CONFIG_SAMPLE_ONEHANDLE = 69; int BASS_CONFIG_DEV_TIMEOUT = 70; int BASS_CONFIG_NET_META = 71; int BASS_CONFIG_NET_RESTRATE = 72; int BASS_CONFIG_REC_DEFAULT = 73; int BASS_CONFIG_NORAMP = 74; // BASS_SetConfigPtr options int BASS_CONFIG_NET_AGENT = 16; int BASS_CONFIG_NET_PROXY = 17; int BASS_CONFIG_LIBSSL = 64; int BASS_CONFIG_FILENAME = 75; int BASS_CONFIG_THREAD = 0x40000000; // flag: thread-specific setting // BASS_Init flags int BASS_DEVICE_8BITS = 1; // unused int BASS_DEVICE_MONO = 2; // mono int BASS_DEVICE_3D = 4; // unused int BASS_DEVICE_16BITS = 8; // limit output to 16-bit int BASS_DEVICE_REINIT = 128; // reinitialize int BASS_DEVICE_LATENCY = 0x100; // unused int BASS_DEVICE_SPEAKERS = 0x800; // force enabling of speaker assignment int BASS_DEVICE_NOSPEAKER = 0x1000; // ignore speaker arrangement int BASS_DEVICE_DMIX = 0x2000; // use ALSA "dmix" plugin int BASS_DEVICE_FREQ = 0x4000; // set device sample rate int BASS_DEVICE_STEREO = 0x8000; // limit output to stereo int BASS_DEVICE_AUDIOTRACK = 0x20000; // use AudioTrack output int BASS_DEVICE_DSOUND = 0x40000; // use DirectSound output int BASS_DEVICE_SOFTWARE = 0x80000; // disable hardware/fastpath output @Structure.FieldOrder({"name", "driver", "flags"}) class BASS_DEVICEINFO extends Structure { public String name; // description public String driver; // driver public int flags; } // BASS_DEVICEINFO flags int BASS_DEVICE_ENABLED = 1; int BASS_DEVICE_DEFAULT = 2; int BASS_DEVICE_INIT = 4; @Structure.FieldOrder({"flags", "hwsize", "hwfree", "freesam", "free3d", "minrate", "maxrate", "eax", "minbuf", "dsver", "latency", "initflags", "speakers", "freq"}) class BASS_INFO extends Structure{ public int flags; // device capabilities (DSCAPS_xxx flags) public int hwsize; // unused public int hwfree; // unused public int freesam; // unused public int free3d; // unused public int minrate; // unused public int maxrate; // unused public int eax; // unused public int minbuf; // recommended minimum buffer length in ms public int dsver; // DirectSound version public int latency; // average delay (in ms) before start of playback public int initflags; // BASS_Init "flags" parameter public int speakers; // number of speakers available public int freq; // current output rate } // Recording device info structure @Structure.FieldOrder({"flags", "formats", "inputs", "singlein", "freq"}) class BASS_RECORDINFO extends Structure { public int flags; // device capabilities (DSCCAPS_xxx flags) public int formats; // supported standard formats (WAVE_FORMAT_xxx flags) public int inputs; // number of inputs public boolean singlein; // TRUE = only 1 input can be set at a time public int freq; // current input rate } // Sample info structure @Structure.FieldOrder({"freq", "chans", "flags", "length", "max", "origres", "chans", "mingap", "mode3d", "mindist", "maxdist", "iangle", "oangle", "outvol", "vam", "priority"}) class BASS_SAMPLE extends Structure { public int freq; // default playback rate public float volume; // default volume (0-1) public float pan; // default pan (-1=left, 0=middle, 1=right) public int flags; // BASS_SAMPLE_xxx flags public int length; // length (in bytes) public int max; // maximum simultaneous playbacks public int origres; // original resolution bits public int chans; // number of channels public int mingap; // minimum gap (ms) between creating channels public int mode3d; // BASS_3DMODE_xxx mode public float mindist; // minimum distance public float maxdist; // maximum distance public int iangle; // angle of inside projection cone public int oangle; // angle of outside projection cone public float outvol; // delta-volume outside the projection cone public int vam; // unused public int priority; // unused } int BASS_SAMPLE_8BITS = 1; // 8 bit int BASS_SAMPLE_FLOAT = 256; // 32-bit floating-point int BASS_SAMPLE_MONO = 2; // mono int BASS_SAMPLE_LOOP = 4; // looped int BASS_SAMPLE_3D = 8; // 3D functionality int BASS_SAMPLE_SOFTWARE = 16; // unused int BASS_SAMPLE_MUTEMAX = 32; // mute at max distance (3D only) int BASS_SAMPLE_VAM = 64; // unused int BASS_SAMPLE_FX = 128; // unused int BASS_SAMPLE_OVER_VOL = 0x10000; // override lowest volume int BASS_SAMPLE_OVER_POS = 0x20000; // override longest playing int BASS_SAMPLE_OVER_DIST = 0x30000; // override furthest from listener (3D only) int BASS_STREAM_PRESCAN = 0x20000; // scan file for accurate seeking and length int BASS_STREAM_AUTOFREE = 0x40000; // automatically free the stream when it stops/ends int BASS_STREAM_RESTRATE = 0x80000; // restrict the download rate of internet file streams int BASS_STREAM_BLOCK = 0x100000; // download/play internet file stream in small blocks int BASS_STREAM_DECODE = 0x200000; // don't play the stream, only decode (BASS_ChannelGetData) int BASS_STREAM_STATUS = 0x800000; // give server status info (HTTP/ICY tags) in DOWNLOADPROC int BASS_MP3_IGNOREDELAY = 0x200; // ignore LAME/Xing/VBRI/iTunes delay & padding info int BASS_MP3_SETPOS = BASS_STREAM_PRESCAN; int BASS_MUSIC_FLOAT = BASS_SAMPLE_FLOAT; int BASS_MUSIC_MONO = BASS_SAMPLE_MONO; int BASS_MUSIC_LOOP = BASS_SAMPLE_LOOP; int BASS_MUSIC_3D = BASS_SAMPLE_3D; int BASS_MUSIC_FX = BASS_SAMPLE_FX; int BASS_MUSIC_AUTOFREE = BASS_STREAM_AUTOFREE; int BASS_MUSIC_DECODE = BASS_STREAM_DECODE; int BASS_MUSIC_PRESCAN = BASS_STREAM_PRESCAN; // calculate playback length int BASS_MUSIC_CALCLEN = BASS_MUSIC_PRESCAN; int BASS_MUSIC_RAMP = 0x200; // normal ramping int BASS_MUSIC_RAMPS = 0x400; // sensitive ramping int BASS_MUSIC_SURROUND = 0x800; // surround sound int BASS_MUSIC_SURROUND2 = 0x1000; // surround sound (mode 2) int BASS_MUSIC_FT2PAN = 0x2000; // apply FastTracker 2 panning to XM files int BASS_MUSIC_FT2MOD = 0x2000; // play .MOD as FastTracker 2 does int BASS_MUSIC_PT1MOD = 0x4000; // play .MOD as ProTracker 1 does int BASS_MUSIC_NONINTER = 0x10000; // non-interpolated sample mixing int BASS_MUSIC_SINCINTER = 0x800000; // sinc interpolated sample mixing int BASS_MUSIC_POSRESET = 0x8000; // stop all notes when moving position int BASS_MUSIC_POSRESETEX = 0x400000; // stop all notes and reset bmp/etc when moving position int BASS_MUSIC_STOPBACK = 0x80000; // stop the music on a backwards jump effect int BASS_MUSIC_NOSAMPLE = 0x100000; // don't load the samples // Speaker assignment flags int BASS_SPEAKER_FRONT = 0x1000000; // front speakers int BASS_SPEAKER_REAR = 0x2000000; // rear speakers int BASS_SPEAKER_CENLFE = 0x3000000; // center & LFE speakers (5.1) int BASS_SPEAKER_SIDE = 0x4000000; // side speakers (7.1) static int BASS_SPEAKER_N(int n) { return n<<24; } // n'th pair of speakers (max 15) int BASS_SPEAKER_LEFT = 0x10000000; // modifier: left int BASS_SPEAKER_RIGHT = 0x20000000; // modifier: right int BASS_SPEAKER_FRONTLEFT = BASS_SPEAKER_FRONT | BASS_SPEAKER_LEFT; int BASS_SPEAKER_FRONTRIGHT = BASS_SPEAKER_FRONT | BASS_SPEAKER_RIGHT; int BASS_SPEAKER_REARLEFT = BASS_SPEAKER_REAR | BASS_SPEAKER_LEFT; int BASS_SPEAKER_REARRIGHT = BASS_SPEAKER_REAR | BASS_SPEAKER_RIGHT; int BASS_SPEAKER_CENTER = BASS_SPEAKER_CENLFE | BASS_SPEAKER_LEFT; int BASS_SPEAKER_LFE = BASS_SPEAKER_CENLFE | BASS_SPEAKER_RIGHT; int BASS_SPEAKER_SIDELEFT = BASS_SPEAKER_SIDE | BASS_SPEAKER_LEFT; int BASS_SPEAKER_SIDERIGHT = BASS_SPEAKER_SIDE | BASS_SPEAKER_RIGHT; int BASS_SPEAKER_REAR2 = BASS_SPEAKER_SIDE; int BASS_SPEAKER_REAR2LEFT = BASS_SPEAKER_SIDELEFT; int BASS_SPEAKER_REAR2RIGHT = BASS_SPEAKER_SIDERIGHT; int BASS_ASYNCFILE = 0x40000000; // read file asynchronously int BASS_RECORD_PAUSE = 0x8000; // start recording paused // Channel info structure @Structure.FieldOrder({"freq", "chans", "flags", "ctype", "origres", "plugin", "sample", "filename"}) class BASS_CHANNELINFO extends Structure { public int freq; // default playback rate public int chans; // channels public int flags; public int ctype; // type of channel public int origres; // original resolution public int plugin; public int sample; public String filename; } int BASS_ORIGRES_FLOAT = 0x10000; // BASS_CHANNELINFO types int BASS_CTYPE_SAMPLE = 1; int BASS_CTYPE_RECORD = 2; int BASS_CTYPE_STREAM = 0x10000; int BASS_CTYPE_STREAM_VORBIS = 0x10002; int BASS_CTYPE_STREAM_OGG = 0x10002; int BASS_CTYPE_STREAM_MP1 = 0x10003; int BASS_CTYPE_STREAM_MP2 = 0x10004; int BASS_CTYPE_STREAM_MP3 = 0x10005; int BASS_CTYPE_STREAM_AIFF = 0x10006; int BASS_CTYPE_STREAM_CA = 0x10007; int BASS_CTYPE_STREAM_MF = 0x10008; int BASS_CTYPE_STREAM_AM = 0x10009; int BASS_CTYPE_STREAM_SAMPLE = 0x1000a; int BASS_CTYPE_STREAM_DUMMY = 0x18000; int BASS_CTYPE_STREAM_DEVICE = 0x18001; int BASS_CTYPE_STREAM_WAV = 0x40000; // WAVE flag (LOWORD=codec) int BASS_CTYPE_STREAM_WAV_PCM = 0x50001; int BASS_CTYPE_STREAM_WAV_FLOAT = 0x50003; int BASS_CTYPE_MUSIC_MOD = 0x20000; int BASS_CTYPE_MUSIC_MTM = 0x20001; int BASS_CTYPE_MUSIC_S3M = 0x20002; int BASS_CTYPE_MUSIC_XM = 0x20003; int BASS_CTYPE_MUSIC_IT = 0x20004; int BASS_CTYPE_MUSIC_MO3 = 0x00100; // MO3 flag @Structure.FieldOrder({"ctype", "name", "exts"}) class BASS_PLUGINFORM extends Structure { int ctype; // channel type String name; // format description String exts; // file extension filter (*.ext1;*.ext2;etc...) } @Structure.FieldOrder({"version", "formatc", "formats"}) class BASS_PLUGININFO extends Structure { int version; // version (same form as BASS_GetVersion) int formatc; // number of formats BASS_PLUGINFORM[] formats; // the array of formats } // 3D vector (for 3D positions/velocities/orientations) class BASS_3DVECTOR { BASS_3DVECTOR() {} BASS_3DVECTOR(float _x, float _y, float _z) { x=_x; y=_y; z=_z; } float x; // +=right, -=left float y; // +=up, -=down float z; // +=front, -=behind } // 3D channel modes int BASS_3DMODE_NORMAL = 0; // normal 3D processing int BASS_3DMODE_RELATIVE = 1; // position is relative to the listener int BASS_3DMODE_OFF = 2; // no 3D processing // software 3D mixing algorithms (used with BASS_CONFIG_3DALGORITHM) int BASS_3DALG_DEFAULT = 0; int BASS_3DALG_OFF = 1; int BASS_3DALG_FULL = 2; int BASS_3DALG_LIGHT = 3; // BASS_SampleGetChannel flags int BASS_SAMCHAN_NEW = 1; // get a new playback channel int BASS_SAMCHAN_STREAM = 2; // create a stream interface STREAMPROC extends Callback { int STREAMPROC(int handle, Pointer buffer, int length, Pointer user); /* User stream callback function. handle : The stream that needs writing buffer : Buffer to write the samples in length : Number of bytes to write user : The 'user' parameter value given when calling BASS_StreamCreate RETURN : Number of bytes written. Set the BASS_STREAMPROC_END flag to end the stream. */ } int BASS_STREAMPROC_END = 0x80000000; // end of user stream flag // Special STREAMPROCs int STREAMPROC_DUMMY = 0; // "dummy" stream int STREAMPROC_PUSH = -1; // push stream int STREAMPROC_DEVICE = -2; // device mix stream int STREAMPROC_DEVICE_3D = -3; // device 3D mix stream // BASS_StreamCreateFileUser file systems int STREAMFILE_NOBUFFER = 0; int STREAMFILE_BUFFER = 1; int STREAMFILE_BUFFERPUSH = 2; interface BASS_FILEPROCS extends Callback { // User file stream callback functions void FILECLOSEPROC(Pointer user); long FILELENPROC(Pointer user) ; int FILEREADPROC(Pointer buffer, int length, Pointer user); boolean FILESEEKPROC(long offset, Pointer user); } // BASS_StreamPutFileData options int BASS_FILEDATA_END = 0; // end & close the file // BASS_StreamGetFilePosition modes int BASS_FILEPOS_CURRENT = 0; int BASS_FILEPOS_DECODE = BASS_FILEPOS_CURRENT; int BASS_FILEPOS_DOWNLOAD = 1; int BASS_FILEPOS_END = 2; int BASS_FILEPOS_START = 3; int BASS_FILEPOS_CONNECTED = 4; int BASS_FILEPOS_BUFFER = 5; int BASS_FILEPOS_SOCKET = 6; int BASS_FILEPOS_ASYNCBUF = 7; int BASS_FILEPOS_SIZE = 8; int BASS_FILEPOS_BUFFERING = 9; int BASS_FILEPOS_AVAILABLE = 10; interface DOWNLOADPROC extends Callback { void DOWNLOADPROC(Pointer buffer, int length, Pointer user); /* Internet stream download callback function. buffer : Buffer containing the downloaded data... NULL=end of download length : Number of bytes in the buffer user : The 'user' parameter value given when calling BASS_StreamCreateURL */ } // BASS_ChannelSetSync types int BASS_SYNC_POS = 0; int BASS_SYNC_END = 2; int BASS_SYNC_META = 4; int BASS_SYNC_SLIDE = 5; int BASS_SYNC_STALL = 6; int BASS_SYNC_DOWNLOAD = 7; int BASS_SYNC_FREE = 8; int BASS_SYNC_SETPOS = 11; int BASS_SYNC_MUSICPOS = 10; int BASS_SYNC_MUSICINST = 1; int BASS_SYNC_MUSICFX = 3; int BASS_SYNC_OGG_CHANGE = 12; int BASS_SYNC_DEV_FAIL = 14; int BASS_SYNC_DEV_FORMAT = 15; int BASS_SYNC_THREAD = 0x20000000; // flag: call sync in other thread int BASS_SYNC_MIXTIME = 0x40000000; // flag: sync at mixtime, else at playtime int BASS_SYNC_ONETIME = 0x80000000; // flag: sync only once, else continuously interface SYNCPROC extends Callback { void SYNCPROC(int handle, int channel, int data, Pointer user); /* Sync callback function. handle : The sync that has occured channel: Channel that the sync occured in data : Additional data associated with the sync's occurance user : The 'user' parameter given when calling BASS_ChannelSetSync */ } interface DSPPROC extends Callback { void DSPPROC(int handle, int channel, Pointer buffer, int length, Pointer user); /* DSP callback function. handle : The DSP handle channel: Channel that the DSP is being applied to buffer : Buffer to apply the DSP to length : Number of bytes in the buffer user : The 'user' parameter given when calling BASS_ChannelSetDSP */ } interface RECORDPROC extends Callback { boolean RECORDPROC(int handle, Pointer buffer, int length, Pointer user); /* Recording callback function. handle : The recording handle buffer : Buffer containing the recorded sample data length : Number of bytes user : The 'user' parameter value given when calling BASS_RecordStart RETURN : true = continue recording, false = stop */ } // BASS_ChannelIsActive return values int BASS_ACTIVE_STOPPED = 0; int BASS_ACTIVE_PLAYING =1; int BASS_ACTIVE_STALLED = 2; int BASS_ACTIVE_PAUSED = 3; int BASS_ACTIVE_PAUSED_DEVICE = 4; // Channel attributes int BASS_ATTRIB_FREQ = 1; int BASS_ATTRIB_VOL = 2; int BASS_ATTRIB_PAN = 3; int BASS_ATTRIB_EAXMIX = 4; int BASS_ATTRIB_NOBUFFER = 5; int BASS_ATTRIB_VBR = 6; int BASS_ATTRIB_CPU = 7; int BASS_ATTRIB_SRC = 8; int BASS_ATTRIB_NET_RESUME = 9; int BASS_ATTRIB_SCANINFO = 10; int BASS_ATTRIB_NORAMP = 11; int BASS_ATTRIB_BITRATE = 12; int BASS_ATTRIB_BUFFER = 13; int BASS_ATTRIB_GRANULE = 14; int BASS_ATTRIB_USER = 15; int BASS_ATTRIB_TAIL = 16; int BASS_ATTRIB_PUSH_LIMIT = 17; int BASS_ATTRIB_DOWNLOADPROC = 18; int BASS_ATTRIB_VOLDSP = 19; int BASS_ATTRIB_VOLDSP_PRIORITY = 20; int BASS_ATTRIB_MUSIC_AMPLIFY = 0x100; int BASS_ATTRIB_MUSIC_PANSEP = 0x101; int BASS_ATTRIB_MUSIC_PSCALER = 0x102; int BASS_ATTRIB_MUSIC_BPM = 0x103; int BASS_ATTRIB_MUSIC_SPEED = 0x104; int BASS_ATTRIB_MUSIC_VOL_GLOBAL = 0x105; int BASS_ATTRIB_MUSIC_VOL_CHAN = 0x200; // + channel # int BASS_ATTRIB_MUSIC_VOL_INST = 0x300; // + instrument # // BASS_ChannelSlideAttribute flags int BASS_SLIDE_LOG = 0x1000000; // BASS_ChannelGetData flags int BASS_DATA_AVAILABLE = 0; // query how much data is buffered int BASS_DATA_NOREMOVE = 0x10000000; // flag: don't remove data from recording buffer int BASS_DATA_FIXED = 0x20000000; // unused int BASS_DATA_FLOAT = 0x40000000; // flag: return floating-point sample data int BASS_DATA_FFT256 = 0x80000000; // 256 sample FFT int BASS_DATA_FFT512 = 0x80000001; // 512 FFT int BASS_DATA_FFT1024 = 0x80000002; // 1024 FFT int BASS_DATA_FFT2048 = 0x80000003; // 2048 FFT int BASS_DATA_FFT4096 = 0x80000004; // 4096 FFT int BASS_DATA_FFT8192 = 0x80000005; // 8192 FFT int BASS_DATA_FFT16384 = 0x80000006; // 16384 FFT int BASS_DATA_FFT32768 = 0x80000007; // 32768 FFT int BASS_DATA_FFT_INDIVIDUAL = 0x10; // FFT flag: FFT for each channel, else all combined int BASS_DATA_FFT_NOWINDOW = 0x20; // FFT flag: no Hanning window int BASS_DATA_FFT_REMOVEDC = 0x40; // FFT flag: pre-remove DC bias int BASS_DATA_FFT_COMPLEX = 0x80; // FFT flag: return complex data int BASS_DATA_FFT_NYQUIST = 0x100; // FFT flag: return extra Nyquist value // BASS_ChannelGetLevelEx flags int BASS_LEVEL_MONO = 1; // get mono level int BASS_LEVEL_STEREO = 2; // get stereo level int BASS_LEVEL_RMS = 4; // get RMS levels int BASS_LEVEL_VOLPAN = 8; // apply VOL/PAN attributes to the levels int BASS_LEVEL_NOREMOVE = 16; // don't remove data from recording buffer // BASS_ChannelGetTags types : what's returned int BASS_TAG_ID3 = 0; // ID3v1 tags : TAG_ID3 int BASS_TAG_ID3V2 = 1; // ID3v2 tags : ByteBuffer int BASS_TAG_OGG = 2; // OGG comments : String array int BASS_TAG_HTTP = 3; // HTTP headers : String array int BASS_TAG_ICY = 4; // ICY headers : String array int BASS_TAG_META = 5; // ICY metadata : String int BASS_TAG_APE = 6; // APE tags : String array int BASS_TAG_MP4 = 7; // MP4/iTunes metadata : String array int BASS_TAG_VENDOR = 9; // OGG encoder : String int BASS_TAG_LYRICS3 = 10; // Lyric3v2 tag : String int BASS_TAG_WAVEFORMAT = 14; // WAVE format : ByteBuffer containing WAVEFORMATEEX structure int BASS_TAG_AM_NAME = 16; // Android Media codec name : String int BASS_TAG_ID3V2_2 = 17; // ID3v2 tags (2nd block) : ByteBuffer int BASS_TAG_AM_MIME = 18; // Android Media MIME type : String int BASS_TAG_LOCATION = 19; // redirected URL : String int BASS_TAG_RIFF_INFO = 0x100; // RIFF "INFO" tags : String array int BASS_TAG_RIFF_BEXT = 0x101; // RIFF/BWF "bext" tags : TAG_BEXT int BASS_TAG_RIFF_CART = 0x102; // RIFF/BWF "cart" tags : TAG_CART int BASS_TAG_RIFF_DISP = 0x103; // RIFF "DISP" text tag : String int BASS_TAG_RIFF_CUE = 0x104; // RIFF "cue " chunk : TAG_CUE structure int BASS_TAG_RIFF_SMPL = 0x105; // RIFF "smpl" chunk : TAG_SMPL structure int BASS_TAG_APE_BINARY = 0x1000; // + index #, binary APE tag : TAG_APE_BINARY int BASS_TAG_MUSIC_NAME = 0x10000; // MOD music name : String int BASS_TAG_MUSIC_MESSAGE = 0x10001; // MOD message : String int BASS_TAG_MUSIC_ORDERS = 0x10002; // MOD order list : ByteBuffer int BASS_TAG_MUSIC_AUTH = 0x10003; // MOD author : UTF-8 string int BASS_TAG_MUSIC_INST = 0x10100; // + instrument #, MOD instrument name : String int BASS_TAG_MUSIC_CHAN = 0x10200; // + channel #, MOD channel name : String int BASS_TAG_MUSIC_SAMPLE = 0x10300; // + sample #, MOD sample name : String int BASS_TAG_BYTEBUFFER = 0x10000000; // flag: return a ByteBuffer instead of a String or TAG_ID3 // ID3v1 tag structure @Structure.FieldOrder({"id", "title", "artist", "album", "year", "comment", "genre", "track"}) class TAG_ID3 extends Structure { String id; String title; String artist; String album; String year; String comment; byte genre; byte track; } // Binary APE tag structure @Structure.FieldOrder({"key", "data", "length"}) class TAG_APE_BINARY extends Structure { String key; Pointer data; int length; } // BASS_ChannelGetLength/GetPosition/SetPosition modes int BASS_POS_BYTE = 0; // byte position int BASS_POS_MUSIC_ORDER = 1; // order.row position, MAKELONG(order,row) int BASS_POS_OGG = 3; // OGG bitstream number int BASS_POS_END = 0x10; // trimmed end position int BASS_POS_LOOP = 0x11; // loop start positiom int BASS_POS_FLUSH = 0x1000000; // flag: flush decoder/FX buffers int BASS_POS_RESET = 0x2000000; // flag: reset user file buffers int BASS_POS_RELATIVE = 0x4000000; // flag: seek relative to the current position int BASS_POS_INEXACT = 0x8000000; // flag: allow seeking to inexact position int BASS_POS_DECODE = 0x10000000; // flag: get the decoding (not playing) position int BASS_POS_DECODETO = 0x20000000; // flag: decode to the position instead of seeking int BASS_POS_SCAN = 0x40000000; // flag: scan to the position // BASS_ChannelSetDevice/GetDevice option int BASS_NODEVICE = 0x20000; // DX8 effect types, use with BASS_ChannelSetFX int BASS_FX_DX8_CHORUS = 0; int BASS_FX_DX8_COMPRESSOR = 1; int BASS_FX_DX8_DISTORTION = 2; int BASS_FX_DX8_ECHO = 3; int BASS_FX_DX8_FLANGER = 4; int BASS_FX_DX8_GARGLE = 5; int BASS_FX_DX8_I3DL2REVERB = 6; int BASS_FX_DX8_PARAMEQ = 7; int BASS_FX_DX8_REVERB = 8; int BASS_FX_VOLUME = 9; @Structure.FieldOrder({"fWetDryMix", "fDepth", "fFeedback", "fFrequency", "lWaveform", "fDelay", "lPhase"}) class BASS_DX8_CHORUS extends Structure { float fWetDryMix; float fDepth; float fFeedback; float fFrequency; int lWaveform; // 0=triangle, 1=sine float fDelay; int lPhase; // BASS_DX8_PHASE_xxx } @Structure.FieldOrder({"fGain","fEdge","fPostEQCenterFrequency","fPostEQBandwidth","fPreLowpassCutoff"}) class BASS_DX8_DISTORTION extends Structure { float fGain; float fEdge; float fPostEQCenterFrequency; float fPostEQBandwidth; float fPreLowpassCutoff; } @Structure.FieldOrder({"fWetDryMix","fFeedback","fLeftDelay","fRightDelay","lPanDelay"}) class BASS_DX8_ECHO extends Structure { float fWetDryMix; float fFeedback; float fLeftDelay; float fRightDelay; boolean lPanDelay; } @Structure.FieldOrder({"fWetDryMix","fDepth","fFeedback","fFrequency","lWaveform","fDelay","lPhase"}) class BASS_DX8_FLANGER extends Structure { float fWetDryMix; float fDepth; float fFeedback; float fFrequency; int lWaveform; // 0=triangle, 1=sine float fDelay; int lPhase; // BASS_DX8_PHASE_xxx } @Structure.FieldOrder({"fCenter","fBandwidth","fGain"}) class BASS_DX8_PARAMEQ extends Structure { float fCenter; float fBandwidth; float fGain; } @Structure.FieldOrder({"fInGain","fReverbMix","fReverbTime","fHighFreqRTRatio"}) class BASS_DX8_REVERB extends Structure { float fInGain; float fReverbMix; float fReverbTime; float fHighFreqRTRatio; } int BASS_DX8_PHASE_NEG_180 = 0; int BASS_DX8_PHASE_NEG_90 = 1; int BASS_DX8_PHASE_ZERO = 2; int BASS_DX8_PHASE_90 = 3; int BASS_DX8_PHASE_180 = 4; @Structure.FieldOrder({"fTarget","fCurrent","fTime","lCurve"}) class BASS_FX_VOLUME_PARAM extends Structure { float fTarget; float fCurrent; float fTime; int lCurve; } class FloatValue { public float value; } boolean BASS_SetConfig(int option, int value); int BASS_GetConfig(int option); boolean BASS_SetConfigPtr(int option, Pointer value); Object BASS_GetConfigPtr(int option); int BASS_GetVersion(); int BASS_ErrorGetCode(); boolean BASS_GetDeviceInfo(int device, BASS_DEVICEINFO info); boolean BASS_Init(int device, int freq, int flags); boolean BASS_Free(); boolean BASS_SetDevice(int device); int BASS_GetDevice(); boolean BASS_GetInfo(BASS_INFO info); boolean BASS_Start(); boolean BASS_Stop(); boolean BASS_Pause(); int BASS_IsStarted(); boolean BASS_Update(int length); float BASS_GetCPU(); boolean BASS_SetVolume(float volume); float BASS_GetVolume(); boolean BASS_Set3DFactors(float distf, float rollf, float doppf); boolean BASS_Get3DFactors(FloatValue distf, FloatValue rollf, FloatValue doppf); boolean BASS_Set3DPosition(BASS_3DVECTOR pos, BASS_3DVECTOR vel, BASS_3DVECTOR front, BASS_3DVECTOR top); boolean BASS_Get3DPosition(BASS_3DVECTOR pos, BASS_3DVECTOR vel, BASS_3DVECTOR front, BASS_3DVECTOR top); void BASS_Apply3D(); int BASS_PluginLoad(String file, int flags); boolean BASS_PluginFree(int handle); boolean BASS_PluginEnable(int handle, boolean enable); BASS_PLUGININFO BASS_PluginGetInfo(int handle); int BASS_SampleLoad(String file, long offset, int length, int max, int flags); int BASS_SampleLoad(Pointer file, long offset, int length, int max, int flags); int BASS_SampleCreate(int length, int freq, int chans, int max, int flags); boolean BASS_SampleFree(int handle); boolean BASS_SampleSetData(int handle, Pointer buffer); boolean BASS_SampleGetData(int handle, Pointer buffer); boolean BASS_SampleGetInfo(int handle, BASS_SAMPLE info); boolean BASS_SampleSetInfo(int handle, BASS_SAMPLE info); int BASS_SampleGetChannel(int handle, boolean onlynew); int BASS_SampleGetChannels(int handle, int[] channels); boolean BASS_SampleStop(int handle); int BASS_StreamCreate(int freq, int chans, int flags, STREAMPROC proc, Pointer user); int BASS_StreamCreateFile(boolean mem, String file, long offset, long length, int flags); int BASS_StreamCreateFile(Pointer file, long offset, long length, int flags); int BASS_StreamCreateURL(String url, int offset, int flags, DOWNLOADPROC proc, Pointer user); int BASS_StreamCreateFileUser(int system, int flags, BASS_FILEPROCS procs, Pointer user); boolean BASS_StreamFree(int handle); long BASS_StreamGetFilePosition(int handle, int mode); int BASS_StreamPutData(int handle, Pointer buffer, int length); int BASS_StreamPutFileData(int handle, Pointer buffer, int length); int BASS_MusicLoad(String file, long offset, int length, int flags, int freq); int BASS_MusicLoad(Pointer file, long offset, int length, int flags, int freq); boolean BASS_MusicFree(int handle); boolean BASS_RecordGetDeviceInfo(int device, BASS_DEVICEINFO info); boolean BASS_RecordInit(int device); boolean BASS_RecordFree(); boolean BASS_RecordSetDevice(int device); int BASS_RecordGetDevice(); boolean BASS_RecordGetInfo(BASS_RECORDINFO info); String BASS_RecordGetInputName(int input); boolean BASS_RecordSetInput(int input, int flags, float volume); int BASS_RecordGetInput(int input, FloatValue volume); int BASS_RecordStart(int freq, int chans, int flags, RECORDPROC proc, Pointer user); double BASS_ChannelBytes2Seconds(int handle, long pos); long BASS_ChannelSeconds2Bytes(int handle, double pos); int BASS_ChannelGetDevice(int handle); boolean BASS_ChannelSetDevice(int handle, int device); int BASS_ChannelIsActive(int handle); boolean BASS_ChannelGetInfo(int handle, BASS_CHANNELINFO info); Object BASS_ChannelGetTags(int handle, int tags); long BASS_ChannelFlags(int handle, int flags, int mask); boolean BASS_ChannelLock(int handle, boolean lock); boolean BASS_ChannelFree(int handle); boolean BASS_ChannelPlay(int handle, boolean restart); boolean BASS_ChannelStart(int handle); boolean BASS_ChannelStop(int handle); boolean BASS_ChannelPause(int handle); boolean BASS_ChannelUpdate(int handle, int length); boolean BASS_ChannelSetAttribute(int handle, int attrib, float value); boolean BASS_ChannelGetAttribute(int handle, int attrib, FloatValue value); boolean BASS_ChannelSlideAttribute(int handle, int attrib, float value, int time); boolean BASS_ChannelIsSliding(int handle, int attrib); boolean BASS_ChannelSetAttributeEx(int handle, int attrib, Pointer value, int size); boolean BASS_ChannelSetAttributeDOWNLOADPROC(int handle, DOWNLOADPROC proc, Pointer user); int BASS_ChannelGetAttributeEx(int handle, int attrib, Pointer value, int size); boolean BASS_ChannelSet3DAttributes(int handle, int mode, float min, float max, int iangle, int oangle, float outvol); boolean BASS_ChannelGet3DAttributes(int handle, Integer mode, FloatValue min, FloatValue max, Integer iangle, Integer oangle, FloatValue outvol); boolean BASS_ChannelSet3DPosition(int handle, BASS_3DVECTOR pos, BASS_3DVECTOR orient, BASS_3DVECTOR vel); boolean BASS_ChannelGet3DPosition(int handle, BASS_3DVECTOR pos, BASS_3DVECTOR orient, BASS_3DVECTOR vel); long BASS_ChannelGetLength(int handle, int mode); boolean BASS_ChannelSetPosition(int handle, long pos, int mode); long BASS_ChannelGetPosition(int handle, int mode); int BASS_ChannelGetLevel(int handle); boolean BASS_ChannelGetLevelEx(int handle, float[] levels, float length, int flags); int BASS_ChannelGetData(int handle, Pointer buffer, int length); int BASS_ChannelSetSync(int handle, int type, long param, SYNCPROC proc, Pointer user); boolean BASS_ChannelRemoveSync(int handle, int sync); boolean BASS_ChannelSetLink(int handle, int chan); boolean BASS_ChannelRemoveLink(int handle, int chan); int BASS_ChannelSetDSP(int handle, DSPPROC proc, Pointer user, int priority); boolean BASS_ChannelRemoveDSP(int handle, int dsp); int BASS_ChannelSetFX(int handle, int type, int priority); boolean BASS_ChannelRemoveFX(int handle, int fx); boolean BASS_FXSetParameters(int handle, Object params); boolean BASS_FXGetParameters(int handle, Object params); boolean BASS_FXSetPriority(int handle, int priority); boolean BASS_FXReset(int handle); // gak bisa int BASS_StreamCreate(int freq, int chans, int flags, int proc, Pointer user); }